Story continues from Chapter IV : The Tragedy Of Power Monger
Next up was Populous II, which wasn't much different from Populous. The theme was more focused, putting the plater in the pantheon of Olympian gods instead of the more indeterminate gods of the original. A few more spells were added, the AI was tweaked, but the game mechanics were basically the same. Peter think doing sequels is ten times harder than doing the original. He have put all of his creative effort into the original game. He have put in every little feature that he possibly could, he have balanced it, and then someone asks you to do it again. Populous II was another roaring success for Bullfrog, selling close to a million copies (Powermonger inched up to the million mark as well, with Populous itself selling several million). Bullfrog's Flood may only be remembered for its sadistic ending Also in this time frame was Flood. Perhaps the company's least-known game, Flood was a platform game for the Amiga designed by Sean Cooper (a long-standing Bullfrog employee who was currently developing Dungeon Keeper II). It was just standard platform, a really standard platform game, except the levels gradually filled up with water. The game required the player to maneuver the main character through a number of sewer levels to reach the surface. Molyneux's only contribution to the game was the end sequence, which had the character emerging from the sewers only to be run over by a bus. This character that the player were supposed to have saved just gets killed. People don't like that. With three major games under its belt, Bullfrog was growing. Molyneux had done the majority of the programming on Populous, Powermonger, and Populous II, but the company was expanding. The company now had somewhere in the vicinity of 20 employees and the creative force to focus on more than one project at a time. During this period, Bullfrog was at its creative peak, and the next two years would produce some of its most interesting and successful work. Syndicate was a product of Bullfrog's unrelenting creative streak in the early 90s. The first game to come out of this period was Syndicate, considered by many to be Bullfrog's finest game. Syndicate had a much more basic idea than any previous Bullfrog game. The player were in command of a small force of cybernetic soldiers. Rival companies competed for control of territories, and they battled through a series of cities, capturing key personnel and killing enemy soldiers. The player researched new weaponry and physical augmentations for the soldiers. There was still the idea of the "living world," but on a much simpler level, with police and civilians going about their daily routine. And it was the first Bullfrog game that gave you direct control over individuals. Molyneux did the basic design on Syndicate, but the majority of the programming and balancing work was done by his team. During the next few months he would be working simultaneously on two of his most ambitious games to date. | |
Name: Sivachandran Nick: Friendster: Indian_MC Age: 20 Birthday: 20.02.1985 Zodiac: Picses Bloodtype: X+ Website: N/A Listening: Nelly: Na-NaNa-Na Writing: Writing this blog Playing: LOTR: Battle For Middle Earth Reading: I don't read books Mood: Tired Quote: "Intelligence can be acquired, but creativity, its a gift" Alexander John Text-based MMORPG: Darkthrone Best Cheat Site : Happysurfer 1. Upcoming games screenshot : Dimitri and Fable's Expansion Set 2. Chapter V of his history February 2005 l March 2005 l MMORPG DarkThrone : FrostLord Friendster : Indian_MC people online hits. Powered By: |