A glowing soul, Tainted Black. And silver hair Stained with blood. You left us all With no hope. Walk the path Paved with ashes. Feel the thorns, Hear the screams. An angel bright, A lonely wing. The wounds so deep Scarred your heart. Judgement Day - Meteor is coming, Drawing nearer, Consume in fire. I always know I am your god. A smile so sad Upon your death; Relieved to leave, A pain to end. No feelings left That's what I am. A one winged angel, Here left to die.
A Fallen Angel.
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Friday, February 18, 2005: Chapter II : Trial by Fire

Story continues from Chapter I : Humble Beginnings

Populous was dismissed by many publishers as too strange. Shortly after the mishap with Commodore, an old friend of Molyneux's named Andrew Bailey came to him with a proposal. Bailey was looking for someone to convert one of his games, Druid 2, from the Commodore 64 to the Amiga. Knowing that Molyneux was familiar with the Amiga and had some game experience, Bailey asked him if he would do the conversion. Molyneux agreed and went to meet the publisher.

The Amiga version of Druid 2 was the first game released by Bullfrog. Working on it renewed Molyneux's desire to design games, but he set to work on yet another game that went against everything the public seemed to want at the time. The basis for this game was peculiar; it put you in the position of a god, influencing your minions to go out and destroy the followers of other deities.

Peter Molyneux was thinking about doing a wargame, but he really hated turn-based games. He wanted a wargame that was real-time. And he had this idea that, rather than directly controlling your individual troops, you would influence them. He wasn't thinking about you being a 'god,' He was just thinking about having lots of little people and all you could do was influence them. It was initially called Creation."

Creation became Populous, and, while it wasn't Bullfrog's first original title (Fusion preceded it), it was the game that would bring the company international recognition. But it wouldn't be immediate recognition. The search for a publisher proved daunting, and initial reactions to the game within the industry were neutral at best.

As with Entrepreneur, Molyneux was overly optimistic at first. He honestly thought that everyone would think it was this mad, wacky game. But when the time came to show it to publishers, they just didn't get it. They didn't get the idea that you were a god, that you were influencing these little people. So most of the big publishers said no. Considering that it was just as hard to get an original idea to market then as it is now, it was a lucky break that Electronic Arts decided to take a chance and so said yes to Populous. The first order of business was to publicize the game.


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