Peter Molyneux Himself
I'm sure most of you have never seen this guy before, so here i present you pictures of himself. Take a good look of a genius game creator !!! |
The Movies
In The Movies you get to design and run your studio from the early days of cinema through to the present day and beyond. And by customizing the look, names, clothes and vocals of the cast and crew you can mirror reality. Hire and fire your favourite stars! Use the best directors! Even put yourself and your friends into the film world! This is an upcoming game of Peter Molyneux. The Beast Of Rio Enormo (1969) Dr Hell And The Styx Demons (1961) |
An Article Of BBC NEWS
January 5, 2005 - Each year Britain recognizes men and women who have proven themselves exemplary in their field in the New Year Honours list. Bullfrog and Lionhead Studios founder Peter Molyneux has been awarded an OBE (Order of the British Empire) for his work in the video game industry. The OBE is awarded by the Queen and is considered an enviable honor. From now on Peter Molyneux is refered as Peter Molyneux OBE (or Petey OBE for short). The distinction came as a surprise to Molyneux who told the BBC News, "It's come completely out of the blue. I never would have guessed that I'd have this kind of honor." | A Short Summary About Peter Molyneux For those lazy guys who don't like to read long stories, i have a quick and short review of Peter Molyneux History. Peter Molyneux and Les Edgar co-founded Bullfrog Productions in 1987. In August 1997 Mr. Molyneux left Bullfrog to establish a new development team, Lionhead Productions. Whilst Peter was a key player, Bullfrog now numbered some 90 personnel and as Peter himself admitted "one of the good things about me leaving Bullfrog, is that it will allow many of the talented individuals there to start getting the limelight and credit they deserve." Both companies are now associated with Electronic Arts. Peter Molyneux was credited on a game as early as 1989 and as recently as 2004. His career probably spans more years than those displayed since these dates are based on the credits documented in MobyGames (which are incomplete). Peter Molyneux has been credited with the roles Design, Programming, Support, Production and Other. Peter Molyneux has been credited on games developed by the following companies: Bullfrog Productions Ltd., Lionhead Studios Ltd., Elixir Studios, Relic Entertainment and Stormregion. This does not imply employment by these companies. | Screenshots Of Past Games Created By Peter Molyneux These are screenshots of some of the famous games created or contributed by Peter Molyneux. These games are one of the best he ever made. Take a good look at it, maybe you already played some of the games. |
During an interview, when his friend Andrew Bailey wanted Peter to convert a game from Commodore 64 to Amiga, Molyneux was asked if he could get the game running in a frame.
Peter Molyneux didn't know what his friend meant by 'a frame'. At that time he didn't have much game experience really. And Peter Molyneux said, "Are you kidding? I can do it in ten frames". Well that's the wrong answer to the question, because 'a frame' means it works incredibly smoothly, and 'ten frames' means it's really jittery". And his friend, Andrew Bailey sort of looked at him. But somehow they got away with it. |
Games Developed by Peter Molyneux
Sorted By His Role In The Game Production Design Fable (RPG, Adventure), Microsoft Game Studios Dungeon Keeper Gold (RTS), Electronic Arts Inc. Dungeon Keeper (RTS), Tec Toy Dungeon Keeper: The Deeper Dungeons (RTS), Electronic Arts Inc. Populous (RTS), Electronic Arts Inc. Populous: The Promised Lands (RTS), Electronic Arts Inc. Programming Black & White (RTS), Electronic Arts Inc. Theme Park (Simulation), Electronic Arts Inc. Populous II: Trials of the Olympian Gods (RTS), Electronic Arts Inc. Powermonger (RTS), Electronic Arts Inc. Populous (RTS), Electronic Arts Inc. Populous: The Promised Lands (RTS), Electronic Arts Inc. Production Black & White (RTS), Electronic Arts Inc. Dungeon Keeper (RTS), Tec Toy Hi-Octane (Racing, Shooter), Bullfrog Productions Ltd. Magic Carpet (Action), Electronic Arts Inc. Theme Park (Simulation), Electronic Arts Inc. Syndicate (RTS), Electronic Arts Inc. Support Codename: Panzers - Phase One (RTS), CDV Software Entertainment Republic: The Revolution (Action, Simulation), Eidos Interactive Homeworld (Game of the Year Edition) (Strategy) Syndicate Wars (Action, Strategy), Electronic Arts Inc. Theme Hospital (Simulation), Electronic Arts Inc. Other Syndicate Wars (Action, Strategy), Electronic Arts Inc. Sorted By Year Of Games Released 2004 Codename: Panzers - Phase One, CDV Software Entertainment Fable, Microsoft Game Studios 2003 Republic: The Revolution, Eidos Interactive 2001 Black & White, Electronic Arts Inc. 2000 Homeworld (Game of the Year Edition) 1998 Dungeon Keeper Gold, Electronic Arts Inc. 1997 Dungeon Keeper, Tec Toy Dungeon Keeper: The Deeper Dungeons, Electronic Arts Inc. Theme Hospital, Electronic Arts Inc. 1996 Syndicate Wars, Electronic Arts Inc. 1995 Hi-Octane, Bullfrog Productions Ltd. 1994 Magic Carpet, Electronic Arts Inc. Theme Park, Electronic Arts Inc. 1993 Syndicate, Electronic Arts Inc. 1992 Populous II: Trials of the Olympian Gods, Electronic Arts Inc. 1990 Powermonger, Electronic Arts Inc. 1989 Populous, Electronic Arts Inc. Populous: The Promised Lands, Electronic Arts Inc. |
Story continues from Chapter I : Humble Beginnings
Populous was dismissed by many publishers as too strange. Shortly after the mishap with Commodore, an old friend of Molyneux's named Andrew Bailey came to him with a proposal. Bailey was looking for someone to convert one of his games, Druid 2, from the Commodore 64 to the Amiga. Knowing that Molyneux was familiar with the Amiga and had some game experience, Bailey asked him if he would do the conversion. Molyneux agreed and went to meet the publisher. The Amiga version of Druid 2 was the first game released by Bullfrog. Working on it renewed Molyneux's desire to design games, but he set to work on yet another game that went against everything the public seemed to want at the time. The basis for this game was peculiar; it put you in the position of a god, influencing your minions to go out and destroy the followers of other deities. Peter Molyneux was thinking about doing a wargame, but he really hated turn-based games. He wanted a wargame that was real-time. And he had this idea that, rather than directly controlling your individual troops, you would influence them. He wasn't thinking about you being a 'god,' He was just thinking about having lots of little people and all you could do was influence them. It was initially called Creation." Creation became Populous, and, while it wasn't Bullfrog's first original title (Fusion preceded it), it was the game that would bring the company international recognition. But it wouldn't be immediate recognition. The search for a publisher proved daunting, and initial reactions to the game within the industry were neutral at best. As with Entrepreneur, Molyneux was overly optimistic at first. He honestly thought that everyone would think it was this mad, wacky game. But when the time came to show it to publishers, they just didn't get it. They didn't get the idea that you were a god, that you were influencing these little people. So most of the big publishers said no. Considering that it was just as hard to get an original idea to market then as it is now, it was a lucky break that Electronic Arts decided to take a chance and so said yes to Populous. The first order of business was to publicize the game. |
This is the fantastic story of Peter Molyneux himself. Despite his reputation as one of the few great designers, he is modest and seems genuinely pleased by every compliment, wasting no time in crediting the quality of his games to his coworkers and a design process that includes months and months of outside testing. But behind every classic bearing the Bullfrog name, Molyneux remains the driving creative force.
The son of toy-shop owners, he knew from an early age he wanted to work with games, but his career started out in a backwards fashion. In his early 20s he started a company that sold floppy disks. Molyneux somehow got the idea that his disks would sell more rapidly if he put games on them. Eventually, this led to the realization that the games themselves were the selling point, so he decided to try his hand at game design. The result was Entrepreneur, a text-based business simulation released to a world that wanted shooters. "In those days you could literally call a game 'Space Blob Attacks Mars' and sell about 50 million copies. " Molyneux "published" the game himself, duplicating hundreds of tapes on two Tandy recorders and taking out a small ad in a gaming magazine. He prepared himself for the big time. The lack of success for Entrepreneur led to Taurus, the meeting with Commodore, and the chance for a second shot at game design - a second chance that would involve yet another misunderstanding. | |
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